NetherRealm is cutting support for Mortal Kombat 11

NetherRealm Studios, released in 2019 Mortal Kombat 11 ends the supplement to the DLC content. The main reason for the studio to lose its footing is that it wants to focus on its new project.

NetherRealm shared on his official Twitter account. post announced that more than two years after its April 2019 release, active development in the fighting game has arrived. The aforementioned description means that no characters, skins, or other additional content packs are planned.

Mortal Kombat 11 DLC innovations are coming to an end

The studio used the following words in its statement:

NetherRealm is now focused on his next project, and after supporting Mortal Kombat 11 for over two years, the game’s characters included DLCends its innovations.

The studio made extensive expansions to the core 25-man squad with the release of the game, and the fighter rotation increased to 37. after exit Sindel and Mileena, while adding the main characters of the series to the team, The Joker, Robocop, Terminator and Rambo

Brands such as also contributed to the expansion.

Announcement, NetherRealm

Although he stated that is focusing on his next project, he refrained from giving information about the content of the project. But the assumptions are that he will come up with a fighting game about the series or another universe.

Creator of the Mortal Kombat series Ed Boon had posted several tweets in May that confused him about the possibility of a NetherRealm allusional fighting game featuring the Marvel character.

https://twitter. com/noobde/status/1389422812050432001


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