I didn’t have a chance to try Final Fantasy 7 Remake when it was first released last year. Actually, I’m a little happy about it because I met FF7 Remake with Final Fantasy 7 Remake Intergrade, which is a PlayStation 5 exclusive update and DLC. This special remake of the Final Fantasy series, one of the most recognizable games of all time, is more of a graphical upgrade for Sony’s new console platform.
Much of Final Fantasy 7 Remake Intergrade follows in the footsteps of the previous release, following Cloud Strife and Alanache as he tries to save Midgar by shattering the world. However, PlayStation 5 owners can try the INTERmission DLC, meet two more new characters, and see a new region of Midgar.
When Final Fantasy 7 Remake was first released, it was a valuable leap forward. Reinterpreting the legend around Final Fantasy 7, the PS4 game received extremely positive reviews last year. On PlayStation 5, I can say that the place where the world of Midgar really shines is the parts where the graphical arrangements added to Final Fantasy 7 Remake Intergrade take the stage. It is a pleasant experience to explore the labyrinthine after streets, wander around the city and enjoy the new generation graphics.
New lighting effects added together with PlayStation 5 have completely changed Midgar. The street lighting at night is also smoothed in a similar form, the reflections of street lights on the surfaces and the general appearance are truly magnificent. Graphical improvements added to Final Fantasy 7 Remake Intergrade, taking this detailed game into graphics mode brings with it an irresistible visual. However, since 60FPS mode has always been my favorite on the console, I manually pushed aside some of the graphics enhancements introduced in the PS5 version.
While Final Fantasy 7 Remake Intergrade looks impressive with upgraded graphics, even PlayStation 5’s next-gen hardware can’t keep the framerate at a smooth 60FPS to produce these graphics. Instead, the ‘Graphics’ mode offers nearly 4K resolution at 30FPS. By activating ‘Performance Mode’ in heavier areas and more action-oriented scenarios, you can get smoother system responses and play the game at 60FPS.
Final Fantasy 7 Remake Intergrade also includes the new content pack added to the game at the same time. Announced earlier this year, the new INTERmission DLC invites players to take a different route through Midgar and join the adventures of Yuffie, a young Wutai ninja. Accompanied by Sonon, Yuffie’s adventure brings the actors to a different story than the main scenario.
Although the INTERmission DLC is only a few chapters long and takes 6-7 hours to complete, it really does feel very different compared to the main game. Against Cloud, who is famous for his speed and emotionlessness, I can say that Yuffie is a fresh blood in the game. This new hero brings a fast-paced presentation that makes INTERmission feel like an adventure you want to jump into. At the height of the action, Shinra’s word for word safety becomes your new punching bag. Because Yuffie is extremely good at getting her in trouble.
Both Yuffie and Sonon are separated from each other very well in terms of combat. While the controls remain largely unchanged compared to the main game, Yuffie easily feels like a different type of warrior. As a member of Wutai’s elite guild of ninja operators, he can throw a massive star at enemies. After freeing this star, Yuffie shifts into closer ranged combat to take down the enemies. This extra basic ability forces players to move quickly and choose the moment of truth to attack. It’s unlike any of the fighting styles used in the core set of Final Fantasy 7 characters. Sonon, on the other hand, uses a large polearm. His offenses aren’t as varied as Yuffie’s, but he does provide the agile ninja next to him with a steady engagement that can block damage and give him plenty of leverage when needed.
Final Fantasy 7 Remake Intergrade is a welcome next-gen upgrade to one of the most underrated games of the year in 2020. In addition, since the DLC lasts for 6-7 hours, it manages to satisfy the player.